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boss_randomization [2022/06/06 21:53] – lordbatsy | flags:boss_randomization [2023/01/21 20:08] – anguirel | ||
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====== Boss Randomization ====== | ====== Boss Randomization ====== | ||
- | As of version | + | The **3.2 boss randomization** is a rework of the previous |
- | There is a newer version of Boss Randomization that is currently in beta, but has become more popular than the current standard version. | + | ===== Stationary Bosses ===== |
- | ==== Shuffled | + | The following bosses will never be shuffled from their space, even with Boss Randomization enabled: |
+ | * Dragon Tank | ||
+ | * Masa/Mune (twins form) | ||
+ | * R-Series | ||
+ | * Magus | ||
+ | * Azala & Rust Tyrano | ||
+ | * Final Bosses | ||
- | Currently, the single-target bosses in the randomized pool are: Yakra, Heckran, Masa& | + | ===== Shuffled Bosses ===== |
- | *This is treated | + | The following bosses are eligible to be shuffled when Boss Randomization |
+ | * Yakra | ||
+ | * Guardian & Bits | ||
+ | * Heckran | ||
+ | * Zombor | ||
+ | * Masa & Mune (combined form) | ||
+ | * Nizbel | ||
+ | * Slash | ||
+ | * Flea | ||
+ | * Nizbel II | ||
+ | * Retinite | ||
+ | * Golem | ||
+ | * Giga Gaia | ||
+ | * GolemBoss* | ||
+ | * Dalton Plus* | ||
+ | * Yakra XIII | ||
+ | * Flea Plus* | ||
+ | * Super Slash* | ||
+ | * Son of Sun | ||
+ | * Atropos XR* | ||
+ | * Mother Brain | ||
+ | * Lavos Spawn (one only) | ||
+ | * Mega Mutant* | ||
+ | * Giga Mutant | ||
+ | * Terra Mutant | ||
+ | * Elder Lavos Spawn | ||
- | Double-target bosses in the randomized pool are: Zombor, Lavos Spawn, Mega Mutant, Giga Mutant, Terra Mutant, and Elder Lavos Spawn. | + | ===== Twin Boss ===== |
- | When Boss Randomization | + | In 3.2 Boss Randomization, |
- | The table in the next section contains HP ranges for bosses in each location. The column with RT denotes the values for Rust Tyrano. | + | ===== Boss Randomization Options ===== |
- | ==== Location Tiers ==== | + | Boss Randomization is toggled on the main page of the [[https:// |
- | Each location a boss can be shuffled into has a numerical tier. This tier is compared with the tier of the boss that goes into that spot to determine its power, drops, etc. There are fewer locations than there are randomized bosses. | + | ==== Legacy Boss Placement ==== |
- | In the case of the Golem Twins' spot, it is possible to meet a double-target boss there, though rare: an exception was added to Jets of Time after Dalton Plus was deemed too terrible to fight twice at once, so if the seed wanted him in that spot, it will swap him for one of the double-target | + | When Legacy Boss Placement |
- | The below table lists the power of the tiers as well as the HP ranges for that slot. | + | ==== Boss Spot HPs ==== |
- | === Single-Target Bosses === | + | By default, boss randomization uses a formula to scale boss HP depending on the location where it' |
- | ^ Tier ^ Location ^ Vanilla Boss ^ HP Range ^ HP Range (RT) ^ | + | |
- | | 0 | Cathedral | Yakra | 920 - 1320 | 1380 - 1780 | | + | |
- | | 1 | Heckran Cave | Heckran | 2100 - 3100 | 3150 - 4150 | | + | |
- | | 1 | Denadoro Mountains | Masa& | + | |
- | | 2 | Reptite Lair | Nizbel | 5000 - 7400 | 7500 - 9900 | | + | |
- | | 2 | Magus' | + | |
- | | 2 | Magus' | + | |
- | | 2 | Tyrano Lair | Nizbel II | 5400 - 8000 | 8100 - 10,700 | | + | |
- | | 2 | Guardia Castle (1000) | Yakra XIII | 4500 - 6700 | 6750 - 8950 | | + | |
- | | 2 | Giant' | + | |
- | | 3 | Zeal Palace | Golem | 6000 - 9000 | 9000 - 12,000 | | + | |
- | | 4 | Ocean Palace | Golem Twins | 7000 - 10,400 | 10,500 - 13, | + | |
+ | However, enabling the Boss Spot HP option gives us a formula for Boss HP based on the space they appear (ie the back of the Cathedral or Heckran' | ||
- | === Double-Target Bosses === | + | A full table of values is in the works. |
- | ^ Tier ^ Location ^ Vanilla Boss ^ | + | |
- | | 0 | Zenan Bridge | Zombor | | + | |
- | | 2 | Death Peak | Lavos Spawn | | + | |
- | | 4 | Black Omen | Giga Mutant | | + | |
- | | 4 | Black Omen | Terra Mutant | | + | |
- | | 4 | Black Omen | Elder Lavos Spawn | | + | |
- | ==== Randomized Boss Scaling ==== | + | Generally, boss spot HP is calculated by distributing the total HP value of that spot (for example, |
- | + | ||
- | Bosses moved into positions other than their vanilla position have their stats scaled in a couple | + | |
- | + | ||
- | This is different from the scaling that takes place when using the Hard mode ('' | + | |
+ | Nonessential parts will have their HP value assigned to them based on the original ratio of their HP to their main part's HP (Guardian' | ||
+ | Some bosses use unique ratios to derive their HP from the spot they' | ||
+ | * Rust Tyrano takes 175% of its spot's HP (its vanilla spot has 5000 HP) | ||
+ | * Terra Mutant' | ||
+ | * Son of Sun's HP doesn' |