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boss_randomization [2022/06/12 20:43] lordbatsyflags:boss_randomization [2022/07/11 23:49] – old revision restored (2022/07/10 17:29) 95.91.74.156
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 ====== Boss Randomization ====== ====== Boss Randomization ======
  
-As of version 3.1.1 of Jets of Time, Boss randomization (''ro'' [[flags|flag]]) is implemented to shuffle many of the single-target bosses within one another and the double-target bosses within one another. Some bosses aren't randomized, and due to some technical problems that still need fixing, some bosses are unable to appear in certain places. Bosses have their stats scaled up or down based on their own tier and the tier of the location where they appear within a Boss Randomization seed.+As of version 3.1.1 of Jets of Time, Boss randomization (''ro'' [[:flags|flag]]) is implemented to shuffle many of the single-target bosses within one another and the double-target bosses within one another. Some bosses aren't randomized, and due to some technical problems that still need fixing, some bosses are unable to appear in certain places. Bosses have their stats scaled up or down based on their own tier and the tier of the location where they appear within a Boss Randomization seed.
  
-The [[beta boss randomization|3.2 Boss Randomization]] is currently in Beta, but has grown popular with runners.+The [[:beta_boss_randomization|3.2 Boss Randomization]] is currently in Beta, but has grown popular with runners. **Camp Spekkio Participants should take note we're using the beta version**.
  
 ==== Shuffled Bosses ==== ==== Shuffled Bosses ====
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 Double-target bosses in the randomized pool are: Zombor, Lavos Spawn, Mega Mutant, Giga Mutant, Terra Mutant, and Elder Lavos Spawn. Double-target bosses in the randomized pool are: Zombor, Lavos Spawn, Mega Mutant, Giga Mutant, Terra Mutant, and Elder Lavos Spawn.
 +
 +===== Range-based HP =====
  
 When Boss Randomization is enabled, the HP of that boss slot is also randomized within a set range. The bottom of the range is the HP of the boss that would normally be there and the upper range is the vanilla boss's HP x 1.5 within increments of 200. For example, Heckran in Heckran's Cave has 2100 HP normally. 2100 x 1.5 = 3150, so a boss in that spot can have 2100 HP, 2300, 2500, etc all the way up to 3100. The exception to this rule is Rust Tyrano, who requires more HP to be an effective challenge. Rust Tyrano will use the vanilla boss's HP x 1.5 as the bottom of its range and vanilla boss's HP x 2 as the top, also within increments of 200. In Heckran's Cave it would have between 3150 and 4150 HP. When Boss Randomization is enabled, the HP of that boss slot is also randomized within a set range. The bottom of the range is the HP of the boss that would normally be there and the upper range is the vanilla boss's HP x 1.5 within increments of 200. For example, Heckran in Heckran's Cave has 2100 HP normally. 2100 x 1.5 = 3150, so a boss in that spot can have 2100 HP, 2300, 2500, etc all the way up to 3100. The exception to this rule is Rust Tyrano, who requires more HP to be an effective challenge. Rust Tyrano will use the vanilla boss's HP x 1.5 as the bottom of its range and vanilla boss's HP x 2 as the top, also within increments of 200. In Heckran's Cave it would have between 3150 and 4150 HP.
flags/boss_randomization.txt · Last modified: 2023/09/08 03:37 by lordbatsy