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flags:boss_randomization [2022/06/22 18:10] – ↷ Links adapted because of a move operation lordbatsy | flags:boss_randomization [2023/09/08 03:35] – changes to shuffled bosses. boss levels added. lordbatsy | ||
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====== Boss Randomization ====== | ====== Boss Randomization ====== | ||
- | As of version | + | The **3.2 boss randomization** is a rework of the previous |
- | The [[: | + | ===== Stationary Bosses ===== |
- | ==== Shuffled | + | The following bosses will never be shuffled from their space, even with Boss Randomization enabled (note the boss pool has grown!): |
+ | * < | ||
+ | * Masa/Mune (twins form) | ||
+ | * < | ||
+ | * Magus | ||
+ | * Azala & Rust Tyrano | ||
+ | * Final Bosses | ||
- | Currently, the single-target bosses in the randomized pool are: Yakra, Heckran, Masa& | + | ===== Shuffled Bosses ===== |
- | *This is treated not as a double-target boss, but a single-target boss in duplicate in //most// cases (see notes on single-target locations below). The boss shuffled into its spot will be fought twice at once. That means there are two single-target | + | The following bosses are eligible to be shuffled when Boss Randomization |
- | Double-target bosses in the randomized pool are: Zombor, Lavos Spawn, Mega Mutant, | + | ^ Level ^ Boss(es) ^ |
+ | | 1 | Yakra | | ||
+ | | 5 | Zombor | ||
+ | | 8 | Heckran | | ||
+ | | 12 | Guardian & Bits \\ Masa& | ||
+ | | 14 | Atropos XR* \\ Flea \\ Flea Plus \\ Mother Brain \\ Nizbel \\ Slash \\ Super Slash | | ||
+ | | 15 | Dragon Tank \\ Golem Boss \\ Mud Imp \\ R-Series \\ Rust Tyrano | | ||
+ | | 16 | Nizbel II | | ||
+ | | 18 | Golem \\ Lavos Spawn \\ Son of Sun | | ||
+ | | 20 | Giga Gaia \\ Dalton Plus | | ||
+ | | 25 | Twin Boss (each) | | ||
+ | | 30 | North Cape Magus(?) \\ Elder Spawn \\ Giga Mutant \\ Mega Mutant | ||
- | When Boss Randomization is enabled, the HP of that boss slot is also randomized within a set range. The bottom of the range is the HP of the boss that would normally be there and the upper range is the vanilla boss's HP x 1.5 within increments of 200. For example, | + | * Yakra |
+ | * Dragon Tank | ||
+ | * Guardian & Bits | ||
+ | * Heckran | ||
+ | * Zombor | ||
+ | * Masa & Mune (combined form) | ||
+ | * Nizbel | ||
+ | * Slash | ||
+ | * Flea | ||
+ | * Nizbel II | ||
+ | * Retinite | ||
+ | * Golem | ||
+ | * Giga Gaia | ||
+ | * GolemBoss* | ||
+ | * Dalton Plus* | ||
+ | * Magus (North Cape)* | ||
+ | * Yakra XIII | ||
+ | * Flea Plus* | ||
+ | * Super Slash* | ||
+ | * Son of Sun | ||
+ | * Atropos XR* | ||
+ | * Mother Brain | ||
+ | * Lavos Spawn (one only) | ||
+ | * Mega Mutant* | ||
+ | * Giga Mutant | ||
+ | * Terra Mutant | ||
+ | * Elder Lavos Spawn | ||
- | The table in the next section contains HP ranges for bosses in each location. The column with RT denotes the values for Rust Tyrano. | + | ===== Twin Boss ===== |
- | ==== Location Tiers ==== | + | In 3.2 Boss Randomization, |
- | Each location a boss can be shuffled into has a numerical tier. This tier is compared with the tier of the boss that goes into that spot to determine its power, drops, etc. There are fewer locations than there are randomized bosses. | + | ===== Boss Randomization Options ===== |
- | In the case of the Golem Twins' spot, it is possible to meet a double-target boss there, though rare: an exception was added to Jets of Time after Dalton Plus was deemed too terrible to fight twice at once, so if the seed wanted him in that spot, it will swap him for one of the double-target bosses instead. | + | Boss Randomization is toggled on the main page of the [[https:// |
- | The below table lists the power of the tiers as well as the HP ranges for that slot. | + | ==== Legacy Boss Placement ==== |
- | === Single-Target Bosses === | + | When Legacy |
- | ^ Tier ^ Location ^ Vanilla | + | |
- | | 0 | Cathedral | Yakra | 920 - 1320 | 1380 - 1780 | | + | |
- | | 1 | Heckran Cave | Heckran | 2100 - 3100 | 3150 - 4150 | | + | |
- | | 1 | Denadoro Mountains | Masa& | + | |
- | | 2 | Reptite Lair | Nizbel | 5000 - 7400 | 7500 - 9900 | | + | |
- | | 2 | Magus' | + | |
- | | 2 | Magus' | + | |
- | | 2 | Tyrano Lair | Nizbel II | 5400 - 8000 | 8100 - 10,700 | | + | |
- | | 2 | Guardia Castle (1000) | Yakra XIII | 4500 - 6700 | 6750 - 8950 | | + | |
- | | 2 | Giant' | + | |
- | | 3 | Zeal Palace | Golem | 6000 - 9000 | 9000 - 12,000 | | + | |
- | | 4 | Ocean Palace | Golem Twins | 7000 - 10,400 | 10,500 - 13,900 | | + | |
+ | ==== Boss Spot HPs ==== | ||
- | === Double-Target Bosses === | + | By default, boss randomization uses a formula to scale boss HP depending on the location where it's slotted. There is a [[https:// |
- | ^ Tier ^ Location ^ Vanilla Boss ^ | + | |
- | | 0 | Zenan Bridge | Zombor | | + | |
- | | 2 | Death Peak | Lavos Spawn | | + | |
- | | 4 | Black Omen | Giga Mutant | | + | |
- | | 4 | Black Omen | Terra Mutant | | + | |
- | | 4 | Black Omen | Elder Lavos Spawn | | + | |
- | ==== Randomized | + | However, enabling the Boss Spot HP option gives us a formula for Boss HP based on the space they appear (ie the back of the Cathedral or Heckran' |
- | Bosses moved into positions other than their vanilla position have their stats scaled in a couple | + | A full table of values is in the works. |
- | This is different from the scaling | + | Generally, boss spot HP is calculated by distributing |
+ | Nonessential parts will have their HP value assigned to them based on the original ratio of their HP to their main part's HP (Guardian' | ||
+ | Some bosses use unique ratios to derive their HP from the spot they' | ||
+ | * Rust Tyrano takes 175% of its spot's HP (its vanilla spot has 5000 HP) | ||
+ | * Terra Mutant' | ||
+ | * Son of Sun's HP doesn' |