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flags:gear_rando [2022/10/04 21:09] – saving good table lordbatsyflags:gear_rando [2022/10/05 00:48] – [Boost Priority] mian
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 When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.
  
-Items that have been randomized will have their names and descriptions reflect those changes.+The links below contain detailed information on how equipment may be randomized
 + 
 +  * [[flags:gear_rando:weapons|Weapons]] 
 +  * [[flags:gear_rando:helmets_armor|Helmets & Armor]] 
 +  * [[flags:gear_rando:accessories|Accessories]] 
 + 
 +[[flags:healing_rando|Healing Item randomization]] is a separate flag.
  
 ===== Effects of Randomization on Gear ===== ===== Effects of Randomization on Gear =====
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 A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.
  
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.+A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.  
 + 
 +A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. 
 + 
 +===== Generalized Gear Naming ===== 
 + 
 +Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above.
  
-A weapon **effect** works either like a boostgranting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.+If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect.
  
-===== Weapons =====+  * **+**: The boost OR effect is better than the original, and the other is either better than the original or unchanged. 
 +  * **-**: The boost OR effect is worse than the original, and the other is either worse than the original or unchanged. 
 +  * **?**: One of the boost OR effect is better than the original, and the other is worse.
  
-[[:Weapons]] are randomized chiefly by tier, but there are special rules for ultimate weapons and Ayla's fists.+==== Boost Priority ====
  
-^ Weapons (Low) ^^^ +A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger number, and worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwiseit's unknown (**?**).
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Iron Blade, Steelsaber; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Iron Bow, Lode Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Dart Gun, Auto Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Hammer Arm, Mirage Hand; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Iron Sword ||| +
-^ Possible Boosts ^^^ +
-**80% chance** \\ No Boost | **19% chance** \\ One of: Magic+2Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 |+
  
-^ Weapons (Passable) ^^^^ +For examplecompared to a hypothetical Power/Stamina+2Power/Stamina/Speed+2 or Power/Stamina+3 would be betterPower/Stamina+1 or Power+2 would be worseand Speed+1 would be unknown.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Lode SwordBolt Sword, Red Katana; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Robin Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} PicoMagnum, Plasma Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Stone Arm |||| +
-^ Possible Boosts ^^^^ +
-| **71% chance** \\ No Boost | **23% chance** \\ One of: Magic+4, Stamina+6, Power+4Hit+10 | **5% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 +
-^ Possible Effects ^^^^ +
-| **85% chance** \\ No effect || **15% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+
  
-^ Weapons (Mid) ^^^^ +==== Effect Priority ====
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Flint Edge, Dark Saber, Aeon Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Sage Bow, Dream Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Ruby Gun, Dream Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} DoomFinger, Magma Hand, Megaton Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Flash Blade, Pearl Edge; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Hurricane |||| +
-^ Possible Boosts ^^^^ +
-| **71% chance** \\ No Boost | **15% chance** \\ One of: Magic+6, Power+6, MDef+10 | **10% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10, Speed+1, Magic Def+5 | **4% chance** \\ Speed+2 | +
-^ Possible Effects ^^^^ +
-| **80%** chance \\ No effect | **15% chance** \\ 150% Magic damage | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+
  
-^ Weapons (Good) ^^^^ +An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Slasher, Demon Edge, Alloy Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Comet Arrow, Sonic Arrow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Graedus, Megablast; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Big Hand, Kaiser Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Rune Blade, Demon Hit; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Star Scythe |||| +
-^ Possible Boosts ^^^^ +
-**72% chance** \\ No Boost | **20% chance** \\ One of: Magic+6, Power+6, Hit+10, MDef+10 | **4% chance** \\ One of: Magic Def+5, Power AND Stamina+10 | **4% chance** \\ Speed+2 | +
-^ Possible Effects ^^^^ +
-**75%** chance \\ No effect | **20% chance** \\ One of: 200% magic damage, 50% HP damage, 60% chance to inflict Slow, 60% chance to inflict Chaos | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines, 150% magic damage ||+
  
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
flags/gear_rando.txt · Last modified: 2023/01/12 00:24 by 127.0.0.1