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flags:gear_rando [2022/10/04 21:43] – save tables! lordbatsy | flags:gear_rando [2022/10/04 22:50] – lordbatsy | ||
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When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. | When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. | ||
- | Items that have been randomized | + | The links below contain detailed information on how equipment may be randomized. |
+ | |||
+ | * [[flags: | ||
+ | * [[flags: | ||
+ | * [[flags: | ||
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+ | [[flags: | ||
===== Effects of Randomization on Gear ===== | ===== Effects of Randomization on Gear ===== | ||
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A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. | A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. | ||
- | ===== Weapons | + | ===== Generalized Gear Naming |
+ | |||
+ | Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above. | ||
+ | |||
+ | If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect. | ||
- | [[:Weapons]] are randomized chiefly by tier, but there are special rules for ultimate weapons | + | * **+**: The boost OR effect is better than the original, and the other is either better than the original or unchanged. |
+ | | ||
+ | * **?**: One of the boost OR effect is better than the original, and the other is worse. | ||
- | ^ Weapons (Low) ^^^ | + | ==== Boost Priority ==== |
- | | {{: | + | |
- | ^ Possible Boosts ^^^ | + | |
- | | **80% chance** \\ No Boost | **19% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 | | + | |
- | ^ Weapons (Passable) ^^^^ | + | The list below details the boosts that a piece of equipment is eligible to use. The further down on the list a boost appears, the " |
- | | {{: | + | |
- | ^ Possible Boosts ^^^^ | + | |
- | | **71% chance** \\ No Boost | **23% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10 | **5% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 | | + | |
- | ^ Possible Effects ^^^^ | + | |
- | | **85% chance** \\ No effect || **15% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines || | + | |
- | ^ Weapons (Mid) ^^^^ | + | |
- | | {{: | + | |
- | ^ Possible Boosts ^^^^ | + | |
- | | **71% chance** \\ No Boost | **15% chance** \\ One of: Magic+6, Power+6, MDef+10 | **10% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10, Speed+1, Magic Def+5 | **4% chance** \\ Speed+2 | + | * Power+2 |
- | ^ Possible Effects ^^^^ | + | * Stamina+2 |
- | | **80%** chance \\ No effect | **15% chance** \\ 150% Magic damage | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines || | + | |
+ | * MDef+5 | ||
+ | * Power+6 | ||
+ | * Hit+10 | ||
+ | * Speed+3 | ||
+ | * Magic+6 | ||
+ | | ||
+ | | ||
+ | | ||
+ | * MDef+15 | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
- | ^ Weapons | + | (Note that while it may seem that lesser boosts supercede greater ones on this list, not every piece of equipment is eligible for every boost; the order is subject |
- | | {{: | + | |
- | ^ Possible Boosts ^^^^ | + | |
- | | **72% chance** \\ No Boost | **20% chance** \\ One of: Magic+6, Power+6, Hit+10, MDef+10 | **4% chance** \\ One of: Magic Def+5, Power AND Stamina+10 | **4% chance** \\ Speed+2 | | + | |
- | ^ Possible Effects ^^^^ | + | |
- | | **75%** chance \\ No effect | **20% chance** \\ One of: 200% magic damage, 50% HP damage, 60% chance | + | |
- | ^ Weapons (High) ^^^^ | + | ==== Effect Priority ==== |
- | | {{: | + | |
- | ^ Possible Boosts ^^^^ | + | |
- | | **70% chance** \\ No Boost | **27% chance** \\ One of: Magic AND MDef+5, Magic+6, Power AND Stamina+10, MDef+10, MDef+12, Speed+1 | **3% chance** \\ Speed+2 || | + | |
- | ^ Possible Effects ^^^^ | + | |
- | | **70%** chance \\ No effect | **15% chance** \\ One of: x4 Crit dmg, 60% chance to inflict Stop | **10% chance** \\ One of: 60% chance to inflict Slow, 60% chance to inflict Chaos, 150% magic damage | **5% chance** \\ One of: [[special_weapon_effects|Doom, | + | |
- | ^ Weapons | + | An item is treated as " |
- | | {{: | + | |
- | ^ Possible Boosts ^^^^ | + | |
- | | **50% chance** \\ No Boost | **40% chance** \\ One of: MDef+9, MDef+10, MDef+15, Magic AND MDef+5, Magic+6, Power AND Stamina+10 | **10% chance** \\ One of: Speed+2, Speed+3 || | + | |
- | ^ Possible Effects ^^^^ | + | |
- | | **60%** chance \\ No effect | + | |
- | ^ Weapons (Ultimate) ^^ | ||
- | | {{: | ||
- | ^ Possible Boosts ^^ | ||
- | | Boosts received from the ultimate weapon' | ||
- | ^ Possible Effects ^^ | ||
- | | **100% chance** \\ One of: [[special_weapon_effects|Rainbow, | ||
===== Exceptions to Gear Rando ===== | ===== Exceptions to Gear Rando ===== | ||
- | The following armor pieces do NOT have their effects randomized: | + | The following armor pieces do NOT have their effects randomized |
^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ |