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flags:gear_rando [2022/10/04 21:43] – save tables! lordbatsyflags:gear_rando [2022/10/05 00:12] lordbatsy
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 When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.
  
-Items that have been randomized will have their names and descriptions reflect those changes.+The links below contain detailed information on how equipment may be randomized
 + 
 +  * [[flags:gear_rando:weapons|Weapons]] 
 +  * [[flags:gear_rando:helmets_armor|Helmets & Armor]] 
 +  * [[flags:gear_rando:accessories|Accessories]] 
 + 
 +[[flags:healing_rando|Healing Item randomization]] is a separate flag.
  
 ===== Effects of Randomization on Gear ===== ===== Effects of Randomization on Gear =====
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 A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.
  
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.+A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.  
 + 
 +A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. 
 + 
 +===== Generalized Gear Naming =====
  
-A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.+Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above.
  
-===== Weapons =====+If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect.
  
-[[:Weapons]] are randomized chiefly by tierbut there are special rules for ultimate weapons and Ayla's fistsUltimate weapons get **boosts** from their original tier (usually High or Awesome)but effects by virtue of being ultimate. These weapons have their names italicized in the tiered charts belowDue to a bug Grand Leon does //not// currently have a boost tier. This will be addressed in a future patch.+  * **+**The boost OR effect is better than the original, and the other is either better than the original or unchanged. 
 +  * **-**: The boost OR effect is worse than the original, and the other is either worse than the original or unchanged. 
 +  * **?**: One of the boost OR effect is better than the original, and the other is worse.
  
-^ Weapons (Low) ^^^ +==== Boost Priority ====
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Iron Blade, Steelsaber; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Iron Bow, Lode Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Dart Gun, Auto Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Hammer Arm, Mirage Hand; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Iron Sword ||| +
-^ Possible Boosts ^^^ +
-| **80% chance** \\ No Boost | **19% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 |+
  
-^ Weapons (Passable) ^^^^ +The list below details the boosts that a piece of equipment is eligible to useThe further down on the list a boost appearsthe "better" it is considered by the randomizer.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Lode SwordBolt Sword, Red Katana; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Robin Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} PicoMagnum, Plasma Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Stone Arm |||| +
-^ Possible Boosts ^^^^ +
-| **71% chance** \\ No Boost | **23% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10 | **5% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 | +
-^ Possible Effects ^^^^ +
-| **85% chance** \\ No effect || **15% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+
  
-^ Weapons (Mid) ^^^^ +  * No boost 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Flint Edge, Dark Saber, Aeon Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Sage Bow, Dream Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Ruby Gun, Dream Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} DoomFinger, Magma Hand, Megaton Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Flash Blade, Pearl Edge; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Hurricane |||| +  Speed+1 
-^ Possible Boosts ^^^^ +  Hit+
-**71% chance** \\ No Boost | **15% chance** \\ One of: Magic+6, Power+6, MDef+10 | **10% chance*\\ One of: Magic+4, Stamina+6, Power+4, Hit+10Speed+1, Magic Def+5 | **4% chance*\\ Speed+2 | +  * Power+
-^ Possible Effects ^^^^ +  * Stamina+
-| **80%** chance \\ No effect | **15% chance** \\ 150% Magic damage | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+  * Magic+
 +  * MDef+
 +  * Power+
 +  * Hit+10 
 +  * Speed+
 +  * Magic+
 +  MDef+10 
 +  Power+4 
 +  * Speed+2 
 +  MDef+15 
 +  Stamina+6 
 +  * Magic+4 
 +  MDef+12 
 +  Magic AND MDef+5 
 +  Power AND Stamina+10 
 +  MDef+9
  
-^ Weapons (Good) ^^^^ +(Note that while it may seem that lesser boosts supercede greater ones on this listnot every piece of equipment is eligible for every boostthe order is subject to change in the future)
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} SlasherDemon Edge, Alloy Blade{{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Comet Arrow, Sonic Arrow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Graedus, Megablast; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Big Hand, Kaiser Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Rune Blade, Demon Hit; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Star Scythe |||| +
-^ Possible Boosts ^^^^ +
-| **72% chance** \\ No Boost | **20% chance** \\ One of: Magic+6, Power+6, Hit+10, MDef+10 | **4% chance** \\ One of: Magic Def+5, Power AND Stamina+10 | **4% chance** \\ Speed+2 | +
-^ Possible Effects ^^^^ +
-| **75%** chance \\ No effect | **20% chance** \\ One of: 200% magic damage, 50% HP damage, 60% chance to inflict Slow, 60% chance to inflict Chaos | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines, 150% magic damage ||+
  
-^ Weapons (High) ^^^^ +==== Effect Priority ====
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Star Sword, Vedic Blade, Kali Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Siren, //Valkerye//; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Shockwave; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Giga Arm, Terra Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Brave Sword; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} //Doomsickle// |||| +
-^ Possible Boosts ^^^^ +
-| **70% chance** \\ No Boost | **27% chance** \\ One of: Magic AND MDef+5, Magic+6, Power AND Stamina+10, MDef+10, MDef+12, Speed+1 | **3% chance** \\ Speed+2 || +
-^ Possible Effects ^^^^ +
-| **70%** chance \\ No effect | **15% chance** \\ One of: x4 Crit dmg, 60% chance to inflict Stop | **10% chance** \\ One of: 60% chance to inflict Slow, 60% chance to inflict Chaos, 150% magic damage | **5% chance** \\ One of: [[special_weapon_effects|Doom, Crisis, Wonder]], 125% damage |+
  
-^ Weapons (Awesome) ^^^^ +An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Swallow, Slasher II, Shiva Edge, //Rainbow//; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} //Wondershot//; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Crisis Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} //Masamune// |||| +
-^ Possible Boosts ^^^^ +
-**50% chance** \\ No Boost | **40% chance** \\ One of: MDef+9, MDef+10, MDef+15, Magic AND MDef+5, Magic+6, Power AND Stamina+10 | **10% chance** \\ One of: Speed+2, Speed+3 || +
-^ Possible Effects ^^^^ +
-| **60%** chance \\ No effect **30% chance** \\ One of: x4 Crit dmg, 60% chance to inflict Stop | **10% chance** \\ One of: [[:weapons|Doom, Crisis, Wonder]], 125% damage ||+
  
-^ Weapons (Ultimate) ^^ 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Rainbow; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Valkeye; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Wondershot; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Crisis Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Grand Leon; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Doomsickle; || 
-^ Possible Boosts ^^ 
-| Boosts received from the ultimate weapon's original tier || 
-^ Possible Effects ^^ 
-| **100% chance** \\ One of: [[special_weapon_effects|Rainbow, Doom, Crisis, Wonder]] || 
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
flags/gear_rando.txt · Last modified: 2023/01/12 00:24 by 127.0.0.1