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flags:gear_rando [2022/10/04 21:43] – save tables! lordbatsyflags:gear_rando [2022/10/05 00:48] – [Boost Priority] mian
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 When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.
  
-Items that have been randomized will have their names and descriptions reflect those changes.+The links below contain detailed information on how equipment may be randomized
 + 
 +  * [[flags:gear_rando:weapons|Weapons]] 
 +  * [[flags:gear_rando:helmets_armor|Helmets & Armor]] 
 +  * [[flags:gear_rando:accessories|Accessories]] 
 + 
 +[[flags:healing_rando|Healing Item randomization]] is a separate flag.
  
 ===== Effects of Randomization on Gear ===== ===== Effects of Randomization on Gear =====
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 A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.
  
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.+A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.  
 + 
 +A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.
  
-A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.+===== Generalized Gear Naming =====
  
-===== Weapons =====+Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above.
  
-[[:Weapons]] are randomized chiefly by tierbut there are special rules for ultimate weapons and Ayla's fists. Ultimate weapons get **boosts** from their original tier (usually High or Awesome)but effects by virtue of being ultimateThese weapons have their names italicized in the tiered charts below. Due to bug Grand Leon does //not// currently have a boost tier. This will be addressed in a future patch.+If an item is changed by the randomizerit will get **+**, **-**, or **?** at the end of its nameAn item can have a Boost and/or an effect.
  
-^ Weapons (Low) ^^^ +  * **+**The boost OR effect is better than the originaland the other is either better than the original or unchanged. 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Iron BladeSteelsaber; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Iron Bow, Lode Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Dart GunAuto Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Hammer Arm, Mirage Hand; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Iron Sword ||| +  * **-**The boost OR effect is worse than the originaland the other is either worse than the original or unchanged
-^ Possible Boosts ^^^ +  * **?**One of the boost OR effect is better than the originaland the other is worse.
-**80% chance** \\ No Boost | **19% chance** \\ One of: Magic+2Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 |+
  
-^ Weapons (Passable) ^^^^ +==== Boost Priority ====
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Lode Sword, Bolt Sword, Red Katana; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Robin Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} PicoMagnum, Plasma Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Stone Arm |||| +
-^ Possible Boosts ^^^^ +
-| **71% chance** \\ No Boost | **23% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10 | **5% chance** \\ One of: Magic+2, Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 | +
-^ Possible Effects ^^^^ +
-| **85% chance** \\ No effect || **15% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+
  
-^ Weapons (Mid) ^^^^ +A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger numberand worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwiseit's unknown (**?**).
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Flint Edge, Dark Saber, Aeon Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Sage Bow, Dream Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Ruby Gun, Dream Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} DoomFinger, Magma Hand, Megaton Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Flash Blade, Pearl Edge; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Hurricane |||| +
-^ Possible Boosts ^^^^ +
-**71% chance** \\ No Boost | **15% chance** \\ One of: Magic+6Power+6, MDef+10 | **10% chance** \\ One of: Magic+4Stamina+6, Power+4, Hit+10, Speed+1, Magic Def+5 | **4% chance** \\ Speed+2 | +
-^ Possible Effects ^^^^ +
-| **80%** chance \\ No effect | **15% chance** \\ 150% Magic damage | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+
  
-^ Weapons (Good) ^^^^ +For examplecompared to a hypothetical Power/Stamina+2, Power/Stamina/Speed+2 or Power/Stamina+3 would be better, Power/Stamina+1 or Power+2 would be worseand Speed+1 would be unknown.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} SlasherDemon Edge, Alloy Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Comet Arrow, Sonic Arrow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Graedus, Megablast; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Big Hand, Kaiser Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Rune Blade, Demon Hit; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Star Scythe |||| +
-^ Possible Boosts ^^^^ +
-| **72% chance** \\ No Boost | **20% chance** \\ One of: Magic+6, Power+6, Hit+10, MDef+10 | **4% chance** \\ One of: Magic Def+5, Power AND Stamina+10 | **4% chance** \\ Speed+2 +
-^ Possible Effects ^^^^ +
-| **75%** chance \\ No effect | **20% chance** \\ One of: 200% magic damage50% HP damage, 60% chance to inflict Slow, 60% chance to inflict Chaos | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines, 150% magic damage ||+
  
-^ Weapons (High) ^^^^ +==== Effect Priority ====
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Star Sword, Vedic Blade, Kali Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Siren, //Valkerye//; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Shockwave; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Giga Arm, Terra Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Brave Sword; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} //Doomsickle// |||| +
-^ Possible Boosts ^^^^ +
-| **70% chance** \\ No Boost | **27% chance** \\ One of: Magic AND MDef+5, Magic+6, Power AND Stamina+10, MDef+10, MDef+12, Speed+1 | **3% chance** \\ Speed+2 || +
-^ Possible Effects ^^^^ +
-| **70%** chance \\ No effect | **15% chance** \\ One of: x4 Crit dmg, 60% chance to inflict Stop | **10% chance** \\ One of: 60% chance to inflict Slow, 60% chance to inflict Chaos, 150% magic damage | **5% chance** \\ One of: [[special_weapon_effects|Doom, Crisis, Wonder]], 125% damage |+
  
-^ Weapons (Awesome) ^^^^ +An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Swallow, Slasher II, Shiva Edge, //Rainbow//; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} //Wondershot//; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Crisis Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} //Masamune// |||| +
-^ Possible Boosts ^^^^ +
-**50% chance** \\ No Boost | **40% chance** \\ One of: MDef+9, MDef+10, MDef+15, Magic AND MDef+5, Magic+6, Power AND Stamina+10 | **10% chance** \\ One of: Speed+2, Speed+3 || +
-^ Possible Effects ^^^^ +
-| **60%** chance \\ No effect **30% chance** \\ One of: x4 Crit dmg, 60% chance to inflict Stop | **10% chance** \\ One of: [[:weapons|Doom, Crisis, Wonder]], 125% damage ||+
  
-^ Weapons (Ultimate) ^^ 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Rainbow; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Valkeye; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Wondershot; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Crisis Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Grand Leon; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Doomsickle; || 
-^ Possible Boosts ^^ 
-| Boosts received from the ultimate weapon's original tier || 
-^ Possible Effects ^^ 
-| **100% chance** \\ One of: [[special_weapon_effects|Rainbow, Doom, Crisis, Wonder]] || 
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
flags/gear_rando.txt · Last modified: 2023/01/12 00:24 by 127.0.0.1