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flags:gear_rando [2022/10/04 22:46] – [Randomized Gear] priority list lordbatsy | flags:gear_rando [2022/10/05 00:12] – lordbatsy | ||
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===== Effects of Randomization on Gear ===== | ===== Effects of Randomization on Gear ===== | ||
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A **boost** is defined as a bonus effect on an item that increases one of a character' | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
- | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | + | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. |
- | A weapon **effect** | + | A weapon **effect** |
===== Generalized Gear Naming ===== | ===== Generalized Gear Naming ===== | ||
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An item is treated as " | An item is treated as " | ||
- | ===== Effects of Randomization on Gear ===== | ||
- | |||
- | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
- | |||
- | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | ||
- | |||
- | A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. | ||
===== Exceptions to Gear Rando ===== | ===== Exceptions to Gear Rando ===== | ||
- | The following armor pieces do NOT have their effects randomized: | + | The following armor pieces do NOT have their effects randomized |
^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ |