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flags:gear_rando [2022/10/04 22:47] – lordbatsy | flags:gear_rando [2022/10/05 00:48] – [Boost Priority] mian | ||
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A **boost** is defined as a bonus effect on an item that increases one of a character' | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
- | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | + | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. |
- | A weapon **effect** | + | A weapon **effect** |
===== Generalized Gear Naming ===== | ===== Generalized Gear Naming ===== | ||
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==== Boost Priority ==== | ==== Boost Priority ==== | ||
- | The list below details the boosts that a piece of equipment is eligible to use. The further down on the list a boost appears, the " | + | A boost is considered |
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- | * Power+4 | + | |
- | * Speed+2 | + | |
- | * MDef+15 | + | |
- | * Stamina+6 | + | |
- | * Magic+4 | + | |
- | * MDef+12 | + | |
- | * Magic AND MDef+5 | + | |
- | * Power AND Stamina+10 | + | |
- | * MDef+9 | + | |
- | (Note that while it may seem that lesser boosts supercede greater ones on this list, not every piece of equipment is eligible for every boost; the order is subject | + | For example, compared |
==== Effect Priority ==== | ==== Effect Priority ==== | ||
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===== Exceptions to Gear Rando ===== | ===== Exceptions to Gear Rando ===== | ||
- | The following armor pieces do NOT have their effects randomized: | + | The following armor pieces do NOT have their effects randomized |
^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ |