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| - | Bucket list is a redone & expanded version of the prior Bucket Fragments options. Players can configure a set of objectives | + | Bucket list is a redone & expanded version of the older Bucket Fragments options. Players can configure a set of 1-8 objectives, |
| - | Players can choose from 1-8 total objectives | + | By default |
| + | |||
| + | Alternatively, | ||
| + | |||
| + | Other go modes can be disabled, | ||
| ===== Objectives ===== | ===== Objectives ===== | ||
| - | Objectives can be set in two ways, simple and advanced. | + | Objectives can be set in two ways, simple and advanced. |
| + | |||
| + | ==== Simple Mode ==== | ||
| + | |||
| + | In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode objective, which is provided in parentheses. | ||
| - | In simple mode, a fixed list of options | + | * **Random** ('' |
| + | * **Random Gated Quest** ('' | ||
| + | * **Random Hard Quest** ('' | ||
| + | * **Random Go Mode Quest** ('' | ||
| + | * **Random Gated Character Recruit** & **Recruit | ||
| + | * **Random Boss (Includes Go Mode Dungeons)** ('' | ||
| + | * **Random Boss from Go Mode Dungeon** ('' | ||
| + | * **Random Boss (No Go Mode Dungeons)** ('' | ||
| + | * **Recruit 3 Characters (Total 5)** ('' | ||
| + | * **Recruit 4 Characters (Total 6)** ('' | ||
| + | * **Recruit 5 Characters (Total 7)** ('' | ||
| + | * **Collect 10 of 20 Fragments** ('' | ||
| + | * **Collect 10 of 30 Fragments** ('' | ||
| + | * **Collect 3 Rocks** ('' | ||
| + | * **Collect 4 Rocks** ('' | ||
| + | * **Collect 5 Rocks** ('' | ||
| + | * plus most-to-all of the specific | ||
| + | ==== Advanced Mode ==== | ||
| In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below. | In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below. | ||
| More examples will be shown below, but one example string would be '' | More examples will be shown below, but one example string would be '' | ||
| - | ==== Boss objectives | + | === Boss objectives === |
| Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss. | Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss. | ||
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| Alternatively, | Alternatively, | ||
| - | ==== Quest objectives | + | === Quest objectives === |
| Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest. | Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest. | ||
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| Finally, recruit objectives can require a certain number of recruits: '' | Finally, recruit objectives can require a certain number of recruits: '' | ||
| - | ==== Collect objectives | + | === Collect objectives === |
| Collect objectives can be used to require specific numbers of rocks or bucket fragments. | Collect objectives can be used to require specific numbers of rocks or bucket fragments. | ||
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| For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. '' | For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. '' | ||
| - | ==== Objective | + | === Objective |
| - | Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string. | + | Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string |
| Bosses: | Bosses: | ||
| Line 137: | Line 162: | ||
| * Drink Soda ('' | * Drink Soda ('' | ||
| - | ==== Objective Examples | + | ==== Advanced |
| - | + | ||
| - | Most of the simple presets are one easily-determined objective with a 100% probability. In those cases, the actual string used is not included. | + | |
| - | * Random ('' | + | The simple mode presets serve as some examples of advanced objective strings, but don't show much of the available complexity. |
| - | * Random Gated Quest | + | |
| - | * Random Hard Quest ('' | + | |
| - | * Random Go Mode Quest | + | |
| - | * Random Gated Character Recruit | + | |
| - | * Random Boss (Includes Go Mode Dungeons) ('' | + | |
| - | * Random Boss from Go Mode Dungeon | + | |
| - | * Random Boss (No Go Mode Dungeons) | + | |
| - | * Recruit a Random Gated Character | + | |
| - | * Recruit 3 Characters (Total 5) | + | |
| - | * Recruit 4 Characters (Total 6) | + | |
| - | * Recruit 5 Characters (Total 7) | + | |
| - | * Collect 10 of 20 Fragments ('' | + | |
| - | * Collect 10 of 30 Fragments ('' | + | |
| - | * Collect 3 Rocks | + | |
| - | * Collect 4 Rocks | + | |
| - | * Collect 5 Rocks | + | |
| - | * plus most-to-all | + | |
| - | Additional | + | Some additional |
| * Multiple types of objective can be included in one objective slot, e.g. '' | * Multiple types of objective can be included in one objective slot, e.g. '' | ||
| * Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: '' | * Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: '' | ||
| * The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight. | * The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight. | ||