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flags:bucket_list [2023/03/09 08:20] – reorganize mianflags:bucket_list [2023/03/09 09:48] (current) mian
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 In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode objective, which is provided in parentheses. In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode objective, which is provided in parentheses.
  
-  * Random (''65:quest_gated, 30:boss_nogo, 15:recruit_gated''+  * **Random** (''65:quest_gated, 30:boss_nogo, 15:recruit_gated''): 65/100 chance of "Random Gated Quest", 30/110 chance of "Random Boss (No Go Mode Dungeons)", 15/110 chance of "Random Gated Character Recruit" 
-  * Random Gated Quest (''quest_gated''+  * **Random Gated Quest** (''quest_gated''): One of: Charge Moonstone, Turn in Jerky, Clear Arris Dome, Clear Factory, Clear Giant's Claw, Clear Ozzie's Fort, Clear King's Trial, Clear Pendant Trial/Prison, Clear Reptite Lair, Clear Sun Palace, Clear Sunken Desert, or Gain Epoch Flight (in Epoch Fail
-  * Random Hard Quest (''quest_late''+  * **Random Hard Quest** (''quest_late''): One of: Mt. Woe or Geno Dome 
-  * Random Go Mode Quest (''quest_go''+  * **Random Go Mode Quest** (''quest_go''): One of: Clear Zeal Palace, Clear Twin Boss, Clear Death Peak, Clear Giga Mutant Spot, Clear Terra Mutant Spot, Clear Elder Spawn Spot, or Clear Magus Castle 
-  * Random Gated Character Recruit (''recruit_gated''+  * **Random Gated Character Recruit** & **Recruit a Random Gated Character** (''recruit_gated''): One character pickup, someone who appears in one of: Castle, Dactyl Nest, Proto Dome, or Frog's Burrow spot 
-  * Random Boss (Includes Go Mode Dungeons) (''boss_any''+  * **Random Boss (Includes Go Mode Dungeons)** (''boss_any''): One boss anywhere in the seed. 
-  * Random Boss from Go Mode Dungeon (''boss_go''+  * **Random Boss from Go Mode Dungeon** (''boss_go''): One boss who appears in Death Peak, Black Omen, Magus's Castle, or Zeal/Ocean Palace. (Note Tyrano Lair is excluded as it only requires Dreamstone, not a full go mode). 
-  * Random Boss (No Go Mode Dungeons) (''boss_nogo''+  * **Random Boss (No Go Mode Dungeons)** (''boss_nogo''):One boss anywhere in the seed not including the spots listed above. 
-  * Recruit a Random Gated Character (''recruit_gated''+  * **Recruit 3 Characters (Total 5)** (''recruit_3''): Recruit 3 characters, to have a total of 5. 
-  * Recruit 3 Characters (Total 5) (''recruit_3''+  * **Recruit 4 Characters (Total 6)** (''recruit_4''): Recruit 4 characters, to have a total of 6. 
-  * Recruit 4 Characters (Total 6) (''recruit_4''+  * **Recruit 5 Characters (Total 7)** (''recruit_5''): Recruit 5 characters, to have all 7. 
-  * Recruit 5 Characters (Total 7) (''recruit_5''+  * **Collect 10 of 20 Fragments** (''collect_fragments_10_10''): 20 Bucket Fragments will be distributed throughout the seed in chests. Collect 10 to meet this objective. 
-  * Collect 10 of 20 Fragments (''collect_fragments_10_10''+  * **Collect 10 of 30 Fragments** (''collect_fragments_10_20''): As above but 30 fragments instead of 20. 
-  * Collect 10 of 30 Fragments (''collect_fragments_10_20''+  * **Collect 3 Rocks** (''collect_rocks_3''): Collect 3 [[:rocks|rocks]] of the 5 available. 
-  * Collect 3 Rocks (''collect_rocks_3''+  * **Collect 4 Rocks** (''collect_rocks_4''): Collect 4 rocks. 
-  * Collect 4 Rocks (''collect_rocks_4''+  * **Collect 5 Rocks** (''collect_rocks_5''): Collect all 5 available rocks.
-  * Collect 5 Rocks (''collect_rocks_5'')+
   * plus most-to-all of the specific bosses, quests, and recruits -- see the advanced mode for lists of these, which should map fairly clearly to the simple mode presets   * plus most-to-all of the specific bosses, quests, and recruits -- see the advanced mode for lists of these, which should map fairly clearly to the simple mode presets
  
flags/bucket_list.1678350054.txt.gz · Last modified: 2023/03/09 08:20 by mian