Table of Contents

This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.

Randomized Gear

Playing with this flag will shuffle gear effects. The tier of the item is taken into account.

When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.

The links below contain detailed information on how equipment may be randomized.

Healing Item randomization is a separate flag.

Effects of Randomization on Gear

A boost is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.

A buff is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.

A weapon effect can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.

Generalized Gear Naming

Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above.

If an item is changed by the randomizer, it will get a +, -, or ? at the end of its name. An item can have a Boost and/or an effect.

Boost Priority

A boost is considered better (+) if it affects the same stat (or more stats) and has an equal or larger number, and worse (-) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwise, it's unknown (?).

For example, compared to a hypothetical Power/Stamina+2, Power/Stamina/Speed+2 or Power/Stamina+3 would be better, Power/Stamina+1 or Power+2 would be worse, and Speed+1 would be unknown.

Effect Priority

An item is treated as “better” if no effect was replaced with an effect (+); “worse” if an effect was replaced with no effect (-); “unknown” (?) if the effect was swapped for another.

Exceptions to Gear Rando

The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):

Item Defense Effect Can Equip Tier +/-
White Vest 45 Absorbs 50% Lightning Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Blue Vest 45 Absorbs 50% Water Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Red Vest 45 Absorbs 50% Fire Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Black Vest 45 Absorbs 50% Shadow Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
White Mail 70 Absorbs Lightning

Crono Marle Lucca Frog Robo Ayla Magus

Good
Blue Mail 70 Absorbs Water

Crono Marle Lucca Frog Robo Ayla Magus

Good
Red Mail 70 Absorbs Fire

Crono Marle Lucca Frog Robo Ayla Magus

Good
Black Mail 70 Absorbs Shadow

Crono Marle Lucca Frog Robo Ayla Magus

Good
Sight Cap 30 Prevents Chaos

Crono Marle Lucca Frog Robo Ayla Magus

High
Memory Cap 30 Prevents Lock

Crono Marle Lucca Frog Robo Ayla Magus

High
Time Hat 30 Prevents Slow/Stop

Crono Marle Lucca Frog Robo Ayla Magus

High
Vigil Hat 36 Status Immunity

Crono Marle Lucca Frog Robo Ayla Magus

Awesome

In addition MOST Accessories are exempt from randomization. See linked page for how they are affected.