Weapon | Power | Effect | Tier | +/- |
---|---|---|---|---|
Bronze Bow | 3 | |||
Iron Bow | 15 | Low | ||
Lode Bow | 20 | Low | ||
Robin Bow | 40 | Passable | + | |
Sage Bow | 50 | Mid | + | |
Dream Bow | 70 | Mid | + | |
Comet Arrow | 90 | Good | + | |
Sonic Arrow | 110 | Inflicts Slow | Good | + |
Siren | 140 | Inflicts Stop | High | |
Valkerye | 180 | High |
While tech order in Jets is typically randomized, the points required to learn them in turn will be the same for that character no matter the seed.
Tech 1 | Tech 2 | Tech 3 | Tech 4 | Tech 5 | Tech 6 | Tech 7 | Tech 8 | |
---|---|---|---|---|---|---|---|---|
each | 5 | 10 | 50 | 100 | 50 | 200 | 250 | 500 |
cumulative | 5 | 15 | 65 | 165 | 215 | 415 | 665 | 1165 |
Tech | Description | MP | Change from Vanilla | Damage Formula |
---|---|---|---|---|
Aura | Healing, single-target | 1 | Mg*8 HP | |
Provoke | Single-target Inflicts chaos on enemy | 1 | N/A | |
Ice | Water, single-target | 4 | Increased spell power to 12, MP cost increased to 4 from 2 | (Lv + Mg)*4.8 |
Reraise | Grants Auto-Revive (GreenDream effect) to one ally | 15 | Replaced Cure | N/A |
Haste | Grant Haste status to single ally Cuts wait time by 50% | 6 | N/A | |
Ice 2 | Water, all enemies | 8 | Increased spell power | (Lv + Mg)*9.6 |
Cure 2 | Healing, single target | 8 | Removes negative status effects | Mg*21 HP |
Life 2 | Revive and restore all HP, single-target | 15 | All HP |
Legacy Techs
Cure | Healing, single-target | 4 | Increased Power, Increased MP cost to 4 from 2 |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Aura Whirl | Healing, all allies | Cyclone (2) Aura (1) | |
Ice Sword | Water/physical, single enemy | Spincut (6) Ice (4) | |
Ice Sword 2 | Water/physical, small AoE centered on enemy | Confuse (15) Ice 2 (8) | Added 1.25x damage multiplier |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Antipode | Shadow, small AoE centered on enemy | Ice (2) Fire (2) | Uses 125% power from Marle & Lucca |
Antipode 2 | Shadow, medium AoE centered on enemy | Ice 2 (8) Fire 2 (8) | |
Antipode 3 | Shadow, all enemies | Ice 2 (8) Flare (20) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Ice Water | Water, all enemies | Ice (2) Water(2) | |
Glacier | Water, single target | Ice 2 (2) Water 2 (4) | Damage reduced |
Double Cure | Fully restore allies' HP and status | Cure 2 (5) Cure 2 (5) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Aura Beam | Healing, all allies | Aura (1) Cure Beam (2) | Uses Cure Beam as healing component |
Ice Tackle | Water/physical, single-target | Ice (2) Robo Tackle (4) | |
Cure Touch | Healing, all allies | Cure 2 (5) Heal Beam (3) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Twin Charm | Steal from enemy (greater success rate than Charm) | Provoke (1) Charm (4) | |
Ice Toss | Water/physical, single target | Ice (2) Rock Throw (4) | |
Cube Toss | Water/physical, small AoE centered on enemy | Ice 2 (8) Rock Throw (4) |