Mt. Woe floats above Earthbound Island in 12,000 BC. It is a dungeon and Key Item Check. Completing Mt. Woe can take some time and is a bit of a gamble if the player isn't sure they're getting a progression item, however the treasure found there is very valuable. In addition, the encounters provide plenty of EXP and TP, even outside of the rare Rubbles, which never respawn.
In vanilla, Mt. Woe becomes unavailable as soon as it is completed. In Jets, it will remain on the map after completion. It is lost forever if the player loses to Lavos at the Ocean Palace and continues through to the new Dark Ages map.
Enter Mt. Woe through Terra Cave, as shown above. You must traverse the tiny “beast's nest” area before entering the mountain - the encounters for the nest are included on the table on this page, and the boss has been removed from Jets.
Requirements: Access to the Dark Ages, typically via the Gate at the End of Time (you MUST enter a Gate once to register 12,000 BC on the Epoch's dial). Also becomes available after completing Magus's Castle or Tyrano Lair - though at this point the player is most likely in Go Mode.
Recommendations: High-powered techs, especially one that can clear the screen quickly - this will be mostly the high-tier ones like Flare, Luminaire, and Dark Matter; a high-powered Fire 2 is also enough. In addition, having one character with a Speed of 13 helps to run away from battles quickly. As the enemies on Mt. Woe are powerful, this can save the player a lot of grief. If the party's damage output is on the low side, bringing Fire or Shadow protection can extend staying power against the boss.
Mt. Woe is full of Rubble monsters, which are great for grinding as long as you can hit them - if you can't, the battle can waste a lot of time with no reward. Players who want to fight them can increase their odds of quickly defeating them: using Lucca and Marle (characters who attack based on their hit stat), equipping weapons with high critical hit rates (such as the Rainbow), equipping accessories that raise Hit Rate, and using Haste Helms or Berserkers to improve turn economy are a few such strategies.
Head | |||||
---|---|---|---|---|---|
HP | Def | MDef | XP | TP | Gold |
7000 | 127 | 50 | 4000 | 80 | 6000 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | No | |
No Status Vulnerabilities | |||||
Left Hand | |||||
HP | Def | MDef | XP | TP | Gold |
2000 | 158 | 50 | 0 | 0 | 0 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | Yes | |
No Status Vulnerabilities | |||||
Right Hand | |||||
HP | Def | MDef | XP | TP | Gold |
2000 | 127 | 61 | 0 | 0 | 0 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | Yes | |
No Status Vulnerabilities |
Giga Gaia will open with a triple tech Fire technique that hits your whole party, then a Shadow one next. Defeating one hand will put a stop to these attacks, at which point it may use a double tech that cuts a character's HP in half. The hands can also heal the head. The left hand is more vulnerable to magic with a higher physical defense, and the right hand is the opposite. The difference is not severe, so your best full-screen attacks should be effective regardless.
By itself, the head will do nothing but quietly count down to restore its hands. Depending on your level and gear, the hands' attacks may not feel particularly dangerous, but the animations can be time-consuming, so attacking with full-screen techniques until the hands are defeated is a good strategy. Then, unleash your best damage on the head until it revives the arms, and then repeat.
Head | |||||
---|---|---|---|---|---|
HP | Def | MDef | XP | TP | Gold |
15500 | 127 | 50 | 4000 | 80 | 6000 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | No | |
No Status Vulnerabilities | |||||
Left Hand | |||||
HP | Def | MDef | XP | TP | Gold |
4000 | 185 | 50 | 0 | 0 | 0 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | Yes | |
No Status Vulnerabilities | |||||
Right Hand | |||||
HP | Def | MDef | XP | TP | Gold |
5000 | 127 | 90 | 0 | 0 | 0 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | Yes | |
No Status Vulnerabilities |
Giga Gaia is the final boss when playing in the Ice Age category, and its stats are adjusted to reflect this. The physical defense of the left hand and the magic defense of the right have been buffed, so full-screen damage of one type will be less effective. Because of this, you may choose to focus on one hand at a time if you want to get rid of them. If you decide you'd rather put up with its attacks, using Black or Red armor so that some characters can absorb the constant damage from those elements can be helpful.
The hands also have a Speed buff. The left has a Speed of 14 and the right has a Speed of 13.
Vanilla Boss | Randomized? | HP Range | if Rust Tyrano |
---|---|---|---|
Giga Gaia | N | n/a | n/a |