Table of Contents

Robo

Weapons

Weapon Power Effect Tier +/-
Tin Arm 20
Hammer Arm 25 Low
Mirage Hand 30 Low
Stone Arm 40 Passable
DoomFinger 50 Mid
Magma Hand 70 Mid
Megaton Arm 90 Mid
Big Hand 105 Good
Kaiser Arm 120 Good
Giga Arm 135 High
Terra Arm 150 High
Crisis Arm 1 Damage based on last digit of HP Awesome


Techs

Tech Growth

While tech order in Jets is typically randomized, the points required to learn them in turn will be the same for that character no matter the seed.

Tech 1 Tech 2 Tech 3 Tech 4 Tech 5 Tech 6 Tech 7 Tech 8
each 5 10 100 100 200 300 200 600
cumulative 5 15 115 215 415 715 915 1515

Single Techs

Tech Description MP Change from Vanilla Damage Formula
Rocket Punch Physical, single-target 1 Atk*2.75
Cure Beam Healing, single-target 1 Reduced MP cost to 1 from 2 Mg*12 HP
Laser Spin Shadow, all enemies 6 MP cost increased to 6 from 3, Power increased to 12 (Lv + Mg)*4.8
Robo Tackle Physical, single-target 6 Changed to Ayla style damage tech, MP Cost increased to 6 from 4, gains bonus damage from Crisis Arm
Heal Beam Healing, all allies 4 Increased MP cost to 4 from 3
Uzzi Punch Physical, single target 12 Power increased to 31 Atk*7.75
Area Bomb Fire, circular AoE centered on Robo 10 MP cost reduced to 10 from 14 (Lv + Mg)*12
Shock Lightning, all enemies 12 MP cost reduced to 12 from 17 (Lv + Mg)*16

Dual Techs

Crono

Tech Description Combined Techs (MP) Change from Vanilla
Rocket Roll Shadow/physical, all enemies Cyclone (2)
Laser Spin (3)
Uses 125% power from Crono & Robo
Max Cyclone Physical, circular AoE centered on Robo Spincut (6)
Laser Spin (3)
Uses 150% power from Crono & Robo
Super Volt Lightning, all enemies Luminaire (20)
Shock (12)
Uses Luminaire instead of Lightning 2

Marle

Tech Description Combined Techs (MP) Change from Vanilla
Aura Beam Healing, all allies Aura (1)
Cure Beam (2)
Uses Cure Beam as healing component
Ice Tackle Water/physical, single-target Ice (2)
Robo Tackle (4)
Cure Touch Healing, all allies Cure 2 (5)
Heal Beam (3)

Lucca

Tech Description Combined Techs (MP) Change from Vanilla
Fire Punch Fire/physical, single-target Fire (2)
Rocket Punch (1)
Uses 125% power from Lucca & Robo
Fire Tackle Fire/physical, single-target Fire 2 (8)
Robo Tackle (4)
DoublevBomb Fire, circular AoE centered on Robo Mega Bomb (15)
Area Bomb (14)

Frog

Tech Description Combined Techs (MP) Change from Vanilla
Blade Toss Physical, line of enemies Laser Spin (6)
Slurp Cut (2)
Bubble Snap Physical, single-target Robo Tackle (6)
Water (4)
Uses 150% power from Robo & Frog
Cure Wave Fully Restore all allies' HP Heal Beam (4)
Cure 2 (8)

Ayla

Tech Description Combined Techs (MP) Change from Vanilla
Boogie Inflict Stop on all enemies Robo Tackle (6)
Charm (4)
Spin Kick Physical, single-target Laser Spin (6)
Rollo Kick (2)
Uses 150% from Robo & Ayla
Beast Toss Physical, single-target
Some enemies cannot be tossed
Uzzi Punch (15)
Rock Throw (6)