Weapon | Power | Effect | Tier | +/- |
---|---|---|---|---|
Tin Arm | 20 | |||
Hammer Arm | 25 | Low | ||
Mirage Hand | 30 | Low | ||
Stone Arm | 40 | Passable | ||
DoomFinger | 50 | Mid | ||
Magma Hand | 70 | Mid | ||
Megaton Arm | 90 | Mid | ||
Big Hand | 105 | Good | ||
Kaiser Arm | 120 | Good | ||
Giga Arm | 135 | High | ||
Terra Arm | 150 | High | ||
Crisis Arm | 1 | Damage based on last digit of HP | Awesome |
While tech order in Jets is typically randomized, the points required to learn them in turn will be the same for that character no matter the seed.
Tech 1 | Tech 2 | Tech 3 | Tech 4 | Tech 5 | Tech 6 | Tech 7 | Tech 8 | |
---|---|---|---|---|---|---|---|---|
each | 5 | 10 | 100 | 100 | 200 | 300 | 200 | 600 |
cumulative | 5 | 15 | 115 | 215 | 415 | 715 | 915 | 1515 |
Tech | Description | MP | Change from Vanilla | Damage Formula |
---|---|---|---|---|
Rocket Punch | Physical, single-target | 1 | Atk*2.75 | |
Cure Beam | Healing, single-target | 1 | Reduced MP cost to 1 from 2 | Mg*12 HP |
Laser Spin | Shadow, all enemies | 6 | MP cost increased to 6 from 3, Power increased to 12 | (Lv + Mg)*4.8 |
Robo Tackle | Physical, single-target | 6 | Changed to Ayla style damage tech, MP Cost increased to 6 from 4, gains bonus damage from Crisis Arm | |
Heal Beam | Healing, all allies | 4 | Increased MP cost to 4 from 3 | |
Uzzi Punch | Physical, single target | 12 | Power increased to 31 | Atk*7.75 |
Area Bomb | Fire, circular AoE centered on Robo | 10 | MP cost reduced to 10 from 14 | (Lv + Mg)*12 |
Shock | Lightning, all enemies | 12 | MP cost reduced to 12 from 17 | (Lv + Mg)*16 |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Rocket Roll | Shadow/physical, all enemies | Cyclone (2) Laser Spin (3) | Uses 125% power from Crono & Robo |
Max Cyclone | Physical, circular AoE centered on Robo | Spincut (6) Laser Spin (3) | Uses 150% power from Crono & Robo |
Super Volt | Lightning, all enemies | Luminaire (20) Shock (12) | Uses Luminaire instead of Lightning 2 |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Aura Beam | Healing, all allies | Aura (1) Cure Beam (2) | Uses Cure Beam as healing component |
Ice Tackle | Water/physical, single-target | Ice (2) Robo Tackle (4) | |
Cure Touch | Healing, all allies | Cure 2 (5) Heal Beam (3) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Fire Punch | Fire/physical, single-target | Fire (2) Rocket Punch (1) | Uses 125% power from Lucca & Robo |
Fire Tackle | Fire/physical, single-target | Fire 2 (8) Robo Tackle (4) | |
DoublevBomb | Fire, circular AoE centered on Robo | Mega Bomb (15) Area Bomb (14) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Blade Toss | Physical, line of enemies | Laser Spin (6) Slurp Cut (2) | |
Bubble Snap | Physical, single-target | Robo Tackle (6) Water (4) | Uses 150% power from Robo & Frog |
Cure Wave | Fully Restore all allies' HP | Heal Beam (4) Cure 2 (8) |
Tech | Description | Combined Techs (MP) | Change from Vanilla |
---|---|---|---|
Boogie | Inflict Stop on all enemies | Robo Tackle (6) Charm (4) | |
Spin Kick | Physical, single-target | Laser Spin (6) Rollo Kick (2) | Uses 150% from Robo & Ayla |
Beast Toss | Physical, single-target Some enemies cannot be tossed | Uzzi Punch (15) Rock Throw (6) |