Top | |||||
---|---|---|---|---|---|
HP | Def | MDef | XP | TP | Gold |
1172 | 151 | 50 | 0 | 0 | 0 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
Absorbs ~26% | 100% | Absorbs ~26% | 100% | Yes | |
No Status Vulnerabilities | |||||
Bottom | |||||
HP | Def | MDef | XP | TP | Gold |
880 | 151 | 50 | 350 | 10 | 1500 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | Absorbs ~26% | 100% | Absorbs ~26% | No* | |
No Status Vulnerabilities |
* Zombor can be Slurp Cut but not Boulder Tossed
Zombor's head and torso are immune to Lightning and Fire, but vulnerable to Water and Shadow. Its legs are the opposite; vulnerable to Lightning and Fire but immune to Water and Shadow.
The torso will inflict strong full-party damage on a timer (“Doom doom doom”). If its legs are defeated before its torso, it will use this technique far more often, so defeating the torso first is recommended. Whichever part is defeated first will use a death counter: the torso will use MP Buster (setting the target's MP to 0), and the legs will deal damage to the entire party.
One strategy is to damage the torso with Water or Shadow damage until it is defeated. That character will be the recipient of the MP Buster, presumably leaving the other characters with Lightning, Fire, or physical Techs with enough MP to defeat the legs.