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epoch_fail [2023/04/28 20:56] – first basic epoch fail write-up. note to self: get some pictures of where the Epoch goes lordbatsy | epoch_fail [2023/04/28 21:16] (current) – does it make you go through magic cave ever? check lordbatsy | ||
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Without the wings, the Epoch is accessible and usable, but it can't move around on the world map. Access to time periods is the same as usual; you will need the Gate Key to unlock Prehistory, the Pendant to unlock the Future, and either one of them to unlock the Dark Ages. The Epoch' | Without the wings, the Epoch is accessible and usable, but it can't move around on the world map. Access to time periods is the same as usual; you will need the Gate Key to unlock Prehistory, the Pendant to unlock the Future, and either one of them to unlock the Dark Ages. The Epoch' | ||
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Remember that in most cases, the Epoch will remain exactly where you left it, but there do exist triggers that will move it automatically: | Remember that in most cases, the Epoch will remain exactly where you left it, but there do exist triggers that will move it automatically: | ||
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- | Locations inaccessible without the Wings of Time include: Sun Keep (all eras), Choras/ | + | Locations inaccessible without the Wings of Time include: Sun Keep (all eras), Choras/ |
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+ | =====Gates and Other Routing===== | ||
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+ | Rarely used in standard flags, Gates and other walking routes are very important in this mode. | ||
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+ | ====Prehistory==== | ||
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+ | * There will be a character waiting at the top of Dactyl Nest as usual. In Epoch Fail, this will also unlock the Dactyls, granting the player access to the Tyrano Lair and the Sun Keep of that era. | ||
+ | * There are two Gates in this era: One must be unlocked from the cupboard in Medina in the present and requires the Gate Key. The other requires completing the Tyrano Lair (with either Dactyls or Wings of Time), which will make the gate to the Dark Ages accessible. | ||
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+ | ====Dark Ages==== | ||
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+ | * The Skyways will remain closed until you have completed either Magus' | ||
+ | * There is an alternate flag in beta which requires the Wings of Time to instead be turned in at the Blackbird. When this flag is enabled, the Skyways will be open from the beginning. | ||
+ | * There is a single Gate in this era, in the Cave. It is likely players first gain access to this Era via the Gate Key or Pendant, but if you came through Magus' | ||
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+ | ====Middle Ages==== | ||
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+ | * Zenan Bridge will be broken. Initially you can access the northern continent using the Gate at the Millennial Fair, or you can walk to the cape in 1000 AD and take the Epoch to 600 to access the southern continent. | ||
+ | * There is one Time Gate in this era, in Truce Canyon. It is connected to the Gate at the Millennial Fair. | ||
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+ | ====Present==== | ||
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+ | * The Vortex by Lucca' | ||
+ | * There are two Gates in this era: one is between the telepods at the Millennial Fair (it goes to Truce Canyon in AD 600), and the other is at the dead end in Guardia Forest and opens after turning in the Pendant and completing the prison sequence. This leads to Bangor Dome in the Future. Once you have completed the prison sequence, the dead end in the forest can //only// be accessed via the Bangor Dome Gate. | ||
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+ | ====Future==== | ||
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+ | * If you arrive in Bangor Dome without the Wings of Time, you must either cross Lab 16 on foot, or make your way back to the Epoch, bring it to the Future, and exit through Keeper' | ||
+ | * To cross Lab 32, you must walk or race Johnny. | ||
+ | * Completing the Factory will, as usual, open the Gate in Proto Dome which leads to the End of Time. It will also open the Gate to the Dark Ages from the End of Time. | ||
+ | * There are two Gates in this era: the arrival gate in Bangor Dome (which takes you back to a dead end and a sealed treasure chest), and the exit gate in Proto Dome. The former requires completing the Guardia prison sequence, and the latter requires you to complete the Factory. |