This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
flags:boss_randomization [2022/06/22 18:10] – ↷ Page moved from boss_randomization to flags:boss_randomization lordbatsy | flags:boss_randomization [2023/09/08 03:37] (current) – [Shuffled Bosses] lordbatsy | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Boss Randomization ====== | ====== Boss Randomization ====== | ||
- | As of version | + | The **3.2 boss randomization** is a rework of the previous |
- | The [[beta boss randomization|3.2 Boss Randomization]] is currently in Beta, but has grown popular with runners. | + | ===== Stationary Bosses ===== |
- | ==== Shuffled | + | The following bosses will never be shuffled from their space, even with Boss Randomization enabled (note the boss pool has grown!): |
+ | * < | ||
+ | * Masa/Mune (twins form) | ||
+ | * < | ||
+ | * Magus | ||
+ | * Azala & Rust Tyrano | ||
+ | * Final Bosses | ||
- | Currently, the single-target bosses in the randomized pool are: Yakra, Heckran, Masa& | + | ===== Shuffled Bosses ===== |
- | *This is treated not as a double-target boss, but a single-target boss in duplicate in //most// cases (see notes on single-target locations below). The boss shuffled into its spot will be fought twice at once. That means there are two single-target | + | The following bosses are eligible to be shuffled when Boss Randomization |
- | Double-target bosses in the randomized pool are: Zombor, Lavos Spawn, Mega Mutant, | + | ^ Level ^ Boss(es) ^ |
+ | | 1 | Yakra | | ||
+ | | 5 | Zombor | ||
+ | | 8 | Heckran | | ||
+ | | 12 | Guardian & Bits \\ Masa& | ||
+ | | 14 | Atropos XR \\ Flea \\ Flea Plus \\ Mother Brain \\ Nizbel \\ Slash \\ Super Slash | | ||
+ | | 15 | Dragon Tank \\ Golem Boss \\ Mud Imp \\ R-Series \\ Rust Tyrano | | ||
+ | | 16 | Nizbel II | | ||
+ | | 18 | Golem \\ Lavos Spawn \\ Son of Sun | | ||
+ | | 20 | Giga Gaia \\ Dalton Plus | | ||
+ | | 25 | Twin Boss (each) | | ||
+ | | 30 | North Cape Magus(?) \\ Elder Spawn \\ Giga Mutant \\ Mega Mutant | ||
- | When Boss Randomization is enabled, the HP of that boss slot is also randomized within a set range. The bottom of the range is the HP of the boss that would normally be there and the upper range is the vanilla boss's HP x 1.5 within increments of 200. For example, Heckran in Heckran' | + | ===== Twin Boss ===== |
- | The table in the next section contains HP ranges for bosses | + | In 3.2 Boss Randomization, |
- | ==== Location Tiers ==== | + | ===== Boss Randomization Options ===== |
- | Each location a boss can be shuffled into has a numerical tier. This tier is compared with the tier of the boss that goes into that spot to determine its power, drops, etc. There are fewer locations than there are randomized bosses. | + | Boss Randomization |
- | In the case of the Golem Twins' spot, it is possible to meet a double-target boss there, though rare: an exception was added to Jets of Time after Dalton Plus was deemed too terrible to fight twice at once, so if the seed wanted him in that spot, it will swap him for one of the double-target bosses instead. | + | ==== Legacy Boss Placement ==== |
- | The below table lists the power of the tiers as well as the HP ranges | + | When Legacy Boss Placement is enabled, bosses will be shuffled according to 3.1.1 rules: only one-part bosses will be swapped with other one-part bosses, two-part bosses will likewise shuffled, and bosses with three or more parts like Retinite and Son of Sun will remain in their vanilla locations. See the [[flags: |
- | === Single-Target Bosses | + | ==== Boss Spot HPs ==== |
- | ^ Tier ^ Location ^ Vanilla Boss ^ HP Range ^ HP Range (RT) ^ | + | |
- | | 0 | Cathedral | Yakra | 920 - 1320 | 1380 - 1780 | | + | |
- | | 1 | Heckran Cave | Heckran | 2100 - 3100 | 3150 - 4150 | | + | |
- | | 1 | Denadoro Mountains | Masa& | + | |
- | | 2 | Reptite Lair | Nizbel | 5000 - 7400 | 7500 - 9900 | | + | |
- | | 2 | Magus' | + | |
- | | 2 | Magus' | + | |
- | | 2 | Tyrano Lair | Nizbel II | 5400 - 8000 | 8100 - 10,700 | | + | |
- | | 2 | Guardia Castle (1000) | Yakra XIII | 4500 - 6700 | 6750 - 8950 | | + | |
- | | 2 | Giant' | + | |
- | | 3 | Zeal Palace | Golem | 6000 - 9000 | 9000 - 12,000 | | + | |
- | | 4 | Ocean Palace | Golem Twins | 7000 - 10,400 | 10,500 - 13,900 | | + | |
+ | By default, boss randomization uses a formula to scale boss HP depending on the location where it's slotted. There is a [[https:// | ||
- | === Double-Target Bosses === | + | However, enabling the Boss Spot HP option gives us a formula for Boss HP based on the space they appear (ie the back of the Cathedral or Heckran' |
- | ^ Tier ^ Location ^ Vanilla | + | |
- | | 0 | Zenan Bridge | Zombor | | + | |
- | | 2 | Death Peak | Lavos Spawn | | + | |
- | | 4 | Black Omen | Giga Mutant | | + | |
- | | 4 | Black Omen | Terra Mutant | | + | |
- | | 4 | Black Omen | Elder Lavos Spawn | | + | |
- | ==== Randomized Boss Scaling ==== | + | A full table of values is in the works. |
- | Bosses moved into positions other than their vanilla position have their stats scaled in a couple | + | Generally, boss spot HP is calculated by distributing the total HP value of that spot (for example, |
- | + | ||
- | This is different from the scaling that takes place when using the Hard mode ('' | + | |
+ | Nonessential parts will have their HP value assigned to them based on the original ratio of their HP to their main part's HP (Guardian' | ||
+ | Some bosses use unique ratios to derive their HP from the spot they' | ||
+ | * Rust Tyrano takes 175% of its spot's HP (its vanilla spot has 5000 HP) | ||
+ | * Terra Mutant' | ||
+ | * Son of Sun's HP doesn' |