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flags:boss_randomization [2022/06/22 18:10] – ↷ Page moved from boss_randomization to flags:boss_randomization lordbatsyflags:boss_randomization [2023/09/08 03:37] (current) – [Shuffled Bosses] lordbatsy
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 ====== Boss Randomization ====== ====== Boss Randomization ======
  
-As of version 3.1.1 of Jets of Time, Boss randomization (''ro'' [[flags|flag]]) is implemented to shuffle many of the single-target bosses within one another and the double-target bosses within one another. Some bosses aren't randomized, and due to some technical problems that still need fixingsome bosses are unable to appear in certain places. Bosses have their stats scaled up or down based on their own tier and the tier of the location where they appear within a Boss Randomization seed.+The **3.2 boss randomization** is a rework of the previous [[flags:boss_randomization:legacy_boss_randomization|boss randomization]] feature. Where the legacy boss randomization only swapped single-target bosses with other single-target bosses and did the same for double-target bosses (leaving bosses with 3 or more targets as they were)the newer version does a much better job of mixing them up. Single- and double-target bosses can not only mingle with each other, but with few exceptions, bosses with 3 or more targets are now part of the shuffled pool as well.
  
-The [[beta boss randomization|3.2 Boss Randomization]] is currently in Beta, but has grown popular with runners.+===== Stationary Bosses =====
  
-==== Shuffled Bosses ====+The following bosses will never be shuffled from their space, even with Boss Randomization enabled (note the boss pool has grown!): 
 +  * <del>Dragon Tank</del> 
 +  * Masa/Mune (twins form) 
 +  * <del>R-Series</del> 
 +  * Magus 
 +  * Azala & Rust Tyrano 
 +  * Final Bosses (Lavos, Queen Zeal, Mammon Machine; all forms)
  
-Currently, the single-target bosses in the randomized pool are: Yakra, Heckran, Masa&Mune, Nizbel, Slash, Flea, Nizbel II, Golem, Dalton Plus, Golem Twins*, Golem Boss, Dalton Plus, Super Slash, Flea Plus, Rust Tyrano, Atropos XR, and Yakra XIII. +===== Shuffled Bosses =====
  
-*This is treated not as a double-target boss, but a single-target boss in duplicate in //most// cases (see notes on single-target locations below). The boss shuffled into its spot will be fought twice at once. That means there are two single-target Golems within the shuffled pool.+The following bosses are eligible to be shuffled when Boss Randomization is turned on. The "level" column denotes the power of the boss in its vanilla spot; this number is compared to the target boss spot's level when the boss is shuffled and power is scaled by comparing its original power to the target power.
  
-Double-target bosses in the randomized pool are: ZomborLavos Spawn, Mega Mutant, Giga MutantTerra Mutant, and Elder Lavos Spawn.+^ Level ^ Boss(es) ^ 
 +| 1 | Yakra | 
 +| 5 | Zombor 
 +| 8 | Heckran | 
 +| 12 | Guardian & Bits \\ Masa&Mune \\ Retinite \\ Yakra XIII | 
 +| 14 | Atropos XR \\ Flea \\ Flea Plus \\ Mother Brain \\ Nizbel \\ Slash \\ Super Slash | 
 +| 15 | Dragon Tank \\ Golem Boss \\ Mud Imp \\ R-Series \\ Rust Tyrano | 
 +| 16 | Nizbel II | 
 +| 18 | Golem \\ Lavos Spawn \\ Son of Sun | 
 +| 20 | Giga Gaia \\ Dalton Plus | 
 +| 25 | Twin Boss (each) | 
 +| 30 | North Cape Magus(?) \\ Elder Spawn \\ Giga Mutant \\ Mega Mutant \\ Terra Mutant |
  
-When Boss Randomization is enabled, the HP of that boss slot is also randomized within a set range. The bottom of the range is the HP of the boss that would normally be there and the upper range is the vanilla boss's HP x 1.5 within increments of 200. For example, Heckran in Heckran's Cave has 2100 HP normally. 2100 x 1.5 3150, so a boss in that spot can have 2100 HP, 2300, 2500, etc all the way up to 3100. The exception to this rule is Rust Tyrano, who requires more HP to be an effective challenge. Rust Tyrano will use the vanilla boss's HP x 1.5 as the bottom of its range and vanilla boss's HP x 2 as the top, also within increments of 200. In Heckran's Cave it would have between 3150 and 4150 HP.+===== Twin Boss =====
  
-The table in the next section contains HP ranges for bosses in each location. The column with RT denotes the values for Rust Tyrano.+In 3.2 Boss Randomization, the twin boss in the Ocean Palace is not treated as a separate "single" slot with two targets as it was before - it can now be a repeated "twin" of a boss that players have already seen in the seed. The major things to note are that **having already seen a boss does not exclude it from appearing in the Ocean Palace** and **Dalton Plus is now eligible for the Twin Boss slot** (previously he was banned from it for being too difficult - balance changes have also been made to accommodate this).
  
-==== Location Tiers ====+===== Boss Randomization Options =====
  
-Each location a boss can be shuffled into has a numerical tier. This tier is compared with the tier of the boss that goes into that spot to determine its power, drops, etcThere are fewer locations than there are randomized bosses.+Boss Randomization is toggled on the main page of the [[https://ctjot.com/options|web generator]]The Boss Rando tab up above contains extra options for customization.
  
-In the case of the Golem Twins' spot, it is possible to meet a double-target boss there, though rare: an exception was added to Jets of Time after Dalton Plus was deemed too terrible to fight twice at once, so if the seed wanted him in that spot, it will swap him for one of the double-target bosses instead.+==== Legacy Boss Placement ====
  
-The below table lists the power of the tiers as well as the HP ranges for that slot.+When Legacy Boss Placement is enabled, bosses will be shuffled according to 3.1.1 rules: only one-part bosses will be swapped with other one-part bosses, two-part bosses will likewise shuffled, and bosses with three or more parts like Retinite and Son of Sun will remain in their vanilla locations. See the [[flags:boss_randomization:legacy_boss_randomization|legacy boss randomization]] page for a full list.
  
-=== Single-Target Bosses === +==== Boss Spot HPs ====
-^ Tier ^ Location ^ Vanilla Boss ^ HP Range ^ HP Range (RT) ^ +
-| 0 | Cathedral | Yakra | 920 - 1320 | 1380 - 1780 | +
-| 1 | Heckran Cave | Heckran | 2100 - 3100 | 3150 - 4150 | +
-| 1 | Denadoro Mountains | Masa&Mune | 3600 - 5400 | 5400 - 7200 | +
-| 2 | Reptite Lair | Nizbel | 5000 - 7400 | 7500 - 9900 | +
-| 2 | Magus's Castle | Slash | 4000 - 6000 | 6000 - 8000 | +
-| 2 | Magus's Castle | Flea | 3800 - 5600 | 5700 - 7500 | +
-| 2 | Tyrano Lair | Nizbel II | 5400 - 8000 | 8100 - 10,700 | +
-| 2 | Guardia Castle (1000) | Yakra XIII | 4500 - 6700 | 6750 - 8950 | +
-| 2 | Giant's Claw | Rust Tyrano | 5000 - 7400 | 7500 - 9900 | +
-| 3 | Zeal Palace | Golem | 6000 - 9000 | 9000 - 12,000 | +
-| 4 | Ocean Palace | Golem Twins | 7000 - 10,400 | 10,500 - 13,900 |+
  
 +By default, boss randomization uses a formula to scale boss HP depending on the location where it's slotted. There is a [[https://docs.google.com/spreadsheets/d/148AHLZek_gITSTPaLOKCbhKdfdz4na-y5syeg_iVEHg|spreadsheet]] of this info from the [[:guides]] page.
  
-=== Double-Target Bosses === +However, enabling the Boss Spot HP option gives us a formula for Boss HP based on the space they appear (ie the back of the Cathedral or Heckran's Cave).
-^ Tier ^ Location ^ Vanilla Boss +
-| 0 | Zenan Bridge | Zombor | +
-| 2 | Death Peak | Lavos Spawn | +
-| 4 | Black Omen | Giga Mutant | +
-| 4 | Black Omen | Terra Mutant | +
-| 4 | Black Omen | Elder Lavos Spawn |+
  
-==== Randomized Boss Scaling ====+A full table of values is in the works.
  
-Bosses moved into positions other than their vanilla position have their stats scaled in a couple of ways. This ensures that they keep their basic strengths/weaknesses (for example, boss with high physical defense and low magical defense will remain that way relativelywhile being an appropriate level for where they appear. +Generally, boss spot HP is calculated by distributing the total HP value of that spot (for example, Heckran has 2100 HP so the Heckran Cave boss spot has 2100 HPbetween the //essential// parts of a boss, ie the parts you must kill to win the fight (Guardian's bits or a Lavos Spawn's shell are not essential, but the bottom part of Mega or Giga Mutant is essential).
- +
-This is different from the scaling that takes place when using the Hard mode (''h'') flag and the scaling that takes place when using the Boss Scaling (''b''flag.+
  
 +Nonessential parts will have their HP value assigned to them based on the original ratio of their HP to their main part's HP (Guardian's bits always have 25% of the max HP of the Guardian).
  
 +Some bosses use unique ratios to derive their HP from the spot they've been shuffled to:
 +  * Rust Tyrano takes 175% of its spot's HP (its vanilla spot has 5000 HP)
 +  * Terra Mutant's head only takes 2/3 of it's spot's HP despite the bottom being nonessential (its vanilla spot has 10,500 HP total)
 +  * Son of Sun's HP doesn't change when it moves (its spot has 6500 HP).
flags/boss_randomization.1655921428.txt.gz · Last modified: 2023/01/12 00:24 (external edit)