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====== Boss Randomization (3.2 Beta) ====== | ====== Boss Randomization (3.2 Beta) ====== | ||
- | The **beta boss randomization** is a rework of the previous [[boss_randomization]] feature. Where the legacy boss randomization only swapped single-target bosses with other single-target bosses and did the same for double-target bosses (leaving bosses with 3 or more targets as they were), the newer version does a much better job of mixing them up. Single- and double-target bosses can not only mingle with each other, but with few exceptions, bosses with 3 or more targets are now part of the shuffled pool as well. | + | The **beta boss randomization** is a rework of the previous [[flags:boss_randomization|boss randomization]] feature. Where the legacy boss randomization only swapped single-target bosses with other single-target bosses and did the same for double-target bosses (leaving bosses with 3 or more targets as they were), the newer version does a much better job of mixing them up. Single- and double-target bosses can not only mingle with each other, but with few exceptions, bosses with 3 or more targets are now part of the shuffled pool as well. |
While this version of boss randomization is much more popular with the player base, it is still being tested, and the information on this page is subject to change. | While this version of boss randomization is much more popular with the player base, it is still being tested, and the information on this page is subject to change. | ||
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In 3.2 Boss Randomization, | In 3.2 Boss Randomization, | ||
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+ | ===== Boss HP ===== | ||
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+ | Currently, the beta boss randomization uses a formula to scale boss HP depending on the location where it's slotted. There is a [[https:// | ||
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+ | We are looking into using spot-based HP like the legacy boss randomization had, but it needs to be tested further and for the time being the above will remain in place. |