Reptite Lair is a dungeon in 65M BC. It is located in the southwestern region of the single continent, inside the clearing to which the Forest Maze grants access.
It contains one Key Item, and two different repeatable encounters of note.
The party must jump down burrowed holes to navigate the Warrens, eventually reaching the Commons at the bottom. Some Evilweevils can dig new holes, which leads to different caves with treasure chests. Wait for an Evilweevil to dig to vary your path through the Warrens.
Requirements:
Game Mode: Standard: Gate Key and travelling through the Gate in the Medina Imp's closet. Lost Worlds: None. Legacy of Cyrus: Gate Key and travelling through the Gate in the Medina Imp's closet. Ice Age: Gate Key and travelling through the Gate in the Medina Imp's closet.
Recommendations: A Lightning elemental attack. The boss is relentless unless shocked.
HP | Def | MDef | XP | TP | Gold |
---|---|---|---|---|---|
5000 | 253 | 55 | 3000 | 35 | 2200 |
Vulnerabilities | Light | Water | Fire | Shadow | Tossable |
100% | 100% | 100% | 100% | Yes | |
No Status Vulnerabilities |
Nizbel will hit individual characters with a moderately powerful charge attack, or stomp the ground to damage the entire party with an earthquake for a little bit less damage. Hitting him with a Lightning-based attack will shock him into losing several of his turns, mitigating the physical damage, but a few turns later he will release the electricity, hitting the entire party with Lightning-elemental damage.
Shocking Nizbel will also lower his very high defense so that physical attacks will work against him. Alternately, if you don't have a Lightning-based attack to use against him, any magical attack will be effective whether or not he has been shocked. Ignoring the intended shock strategy and unloading magic on him aggressively is often faster, but make sure you are able to survive his attacks against you.
Vanilla Boss | Randomized? | HP Range | if Rust Tyrano |
---|---|---|---|
Nizbel | Y | 5000-7400 | 7500-9900 |
These maps disambiguate which holes, when dug, will lead where, and the possible paths through the Warrens. All paths eventually lead to the Commons. Click the images for a larger view.
Possible paths:
No chests in the Warrens are allowed to contain Key Items when Chronosanity is enabled, because access to any given chest in the Warrens is not guaranteed.