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zombor

Zombor

Top
HP Def MDef XP TP Gold
1172 151 50 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
Absorbs ~26% 100% Absorbs ~26% 100% Yes
No Status Vulnerabilities
Bottom
HP Def MDef XP TP Gold
880 151 50 350 10 1500

Vulnerabilities
Light Water Fire Shadow Tossable
100% Absorbs ~26% 100% Absorbs ~26% No*
No Status Vulnerabilities

Strategy

* Zombor can be Slurp Cut but not Boulder Tossed

Zombor's head and torso are immune to Lightning and Fire, but vulnerable to Water and Shadow. Its legs are the opposite; vulnerable to Lightning and Fire but immune to Water and Shadow.

The torso will inflict strong full-party damage on a timer (“Doom doom doom”). If its legs are defeated before its torso, it will use this technique far more often, so defeating the torso first is recommended. Whichever part is defeated first will use a death counter: the torso will use MP Buster (setting the target's MP to 0), and the legs will deal damage to the entire party.

One strategy is to damage the torso with Water or Shadow damage until it is defeated. That character will be the recipient of the MP Buster, presumably leaving the other characters with Lightning, Fire, or physical Techs with enough MP to defeat the legs.

zombor.txt · Last modified: 2024/02/04 18:17 by mian